This Roman temple was created using Blender 3.2 and is game ready (low poly), with various texture maps including Diffuse, Normal, Roughness, Metal and Ambiant Occlusion. It also has an empty interior with decorative frescos around the walls. It has clean topology as you can see from the images which comes out at just under 50k. The doors are rigged and I have also supplied some shape keys that can deform the doors open idividually or both together either inward or outward. It Is supplied in blend, fbx, obj, dae and Unity Package.