A very beautiful Maya Calendar 3D Model CLEAN TOPOLOGY & CLEAN UV MAPPING to get less distortion as possible. XTREM REALISTIC HIGH RESOLUTION TEXTURE. As you can see in pictures, you can render it with full closeup by keeping beautiful details. Displacement procedure is used in Cinema 4D
NATIVE FORMAT
Cinema 4D R15 TOPOLOGY
Number of Quadrangles: 448 Number of Triangles: 0 Number of Ngons: 0 TEXTURES
color map: 8 192 x 8 192 px Normal map: 8 192 x 8 192 px Diffusion map: 8 192 x 8 192 px Bump map: 8 192 x 8 192 px Specular map: 8 192 x 8 192 px Displacement map: 8 192 x 8 192 px
NOTE FOR EXPORTED FORMAT USERS (OBJ/FBX/3DS) :
.You probably have to redefine path or re-import textures in their own channels and choose UV mapping projection.Displacement technique is used there to get more details.