A very beautiful Maya Calendar 3D ModelCLEAN TOPOLOGY & CLEAN UV MAPPING to get less distortion as possible.XTREM REALISTIC HIGH RESOLUTION TEXTURE.As you can see in pictures, you can render it with full closeup by keeping beautiful details.Displacement procedure is used in Cinema 4D
NATIVE FORMAT
Cinema 4D R15TOPOLOGY
Number of Quadrangles: 448Number of Triangles: 0Number of Ngons: 0TEXTURES
color map: 8 192 x 8 192 pxNormal map: 8 192 x 8 192 pxDiffusion map: 8 192 x 8 192 pxBump map: 8 192 x 8 192 pxSpecular map: 8 192 x 8 192 pxDisplacement map: 8 192 x 8 192 px
NOTE FOR EXPORTED FORMAT USERS (OBJ/FBX/3DS) :
.You probably have to redefine path or re-import textures in their own channels and choose UV mapping projection.Displacement technique is used there to get more details.