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The 3D model was created based on real life images with implementation. This model is perfect for both Games and CG.
Model formats:
OBJ
FBXUpdate: Added Metalness, Ambient Occlusion and Roughness as Seperate Maps for those who don't know the RMA workflow (Additional Textures).
Texture Files: (Same file different resolutions)
1024, 4096 Diffuse Map Textures
1024, 4096 Normal Map Textures -*1024, 4096 Roughness Map Textures -*1024, 4096 Ambient Occlusion Map Textures -*1024, 4096 Metalness Map Textures1024, 4096 RMA Map TexturesRMA Map Texture is Roughness, Metalness and Ambient Occlusion texture maps compressed into one file. They use the RGB channels of the image file, when setting up the map inputs you should link the channels to the right files. Green being Roughness, Blue being Metalness and Red being the Ambient Occlusion. Either that or you can use the other files I've provided.