A Set of 60 optimized material instances created based on master materials from Material Smart: World Aligned Brick Series, featuring texture loading capacity minimization, grunge, normal Mip Bias, and world aligned for PC and Mobile development. Before you buy, please check the high custom version: Brick World Aligned Materials: same featured materials with full texture maps customization including BC, S, R, H, N, and AO, treading off its texture loading capacity.The high customization version is available at: (marketplace link TBA) This package contains a set of 60 optimized smart material instances. 30 advanced/basic material instances for each PC/Mobile application developments. All material instances are created based on master materials from Material Smart: World Aligned Brick Series.
Basic material instances featuring: • N map options • BC and R maps are now replaced by D map with Alpha • Full UV optionsAdvanced material instances featuring: • BC, and N map options • S, R, H, and AO maps are now replaced by Opti maps with RGB and Alpha
• Full UV optionsAdditional functionalities featuring: • World Aligned toggle options on XY|XYZ|Z • Minor Normal Mip Bias option • Simple/advanced S/R options • Individual UV adjustment options for Grunge/Normal Mip BiasFor more brick master materials, please check Material Smart: World Aligned Brick SeriesFeatures: • 30 material instances for Mobile application development (Basic) • 30 material instances for mid-to-high end PC/console application development (Advanced) • 90 texture maps for Mobile material instances in 2048 by 2048 resolution • 90 texture maps for PC/console material instances in 4096 by 4096 resolution • World aligned options on XY | XYZ | Z • Grunge option can be toggled on/off • Simple/advanced grunge distribution option • Simple/advanced roughness selection • Minor normal Mip Bias can be toggle on/off • Specular texture/specular simulated from roughness selection • Diffuse map channels: BC (RGB), R (Alpha) • Optimized map channels: S (R), R (G), AO (B), H (Alpha)Number of Master Materials: 2Number of Material Functions: 7Number of Textures: 185Number of Material Instances: 61Folders Include: Level Content, Maps, Materials, Textures Documents: Source textures cite and license can be found under the project folder at “Source Texture Cite & License”