Detailed model of an old Classical building. Suitable for high resolution close-ups. Real world scale. Cameras are placed at eye level (~1.68m / 5'6'').
The model is fully textured with Hdri system. Hdri and cameras are included in the file. All objects have names and are organized with layers according to type of object. The model is composed of different objects: wall, door frame, window frame, metal fence, etc. The model uses PBR materials.
Textures include diffuse, roughness, ambient occlusion, displacement maps, in PNG format and JPEG format.
The scene is prepared for Cycles. For the image gallery renders Denoise was turned OFF. No plug-in was used.