The ultimate 3D art package for artists who value modularity and performance. With simple and fast foliage shader solutions, this package is designed to take your art to the next level.
○ Compatibility
Unity Version
Additional compatibility information
Notice!
The asset includes a Unity package for Unity 3D (native) and a zipped version (exchange) of the project folder. This 3D package is designed to be used with the Unity game engine, as the shaders, materials, and scenes are created within the engine. Therefore, you will not benefit from them in FBX format, except for the modular FBX meshes and the textures, if you intend to use them for something else.
If you don't use Unity, textures and materials are not connected to the FBX and left blank!
○ Description
A new version (2.1.1) of a high-quality 3D environment art package for games and 3D applications is now available. This package includes semi-realistic assets with little to no photo source material. Most of the textures are either hand-painted or made using Substance Designer. The assets are optimized to be lightweight for GPU and memory usage with 4k atlases. Each prefab contains at least 4 LOD levels.
○ Features
○ Technical details
The average triangle count for trees can range from 10k to under 2000 and for other meshes 2000 more or less. Models are considered mid to low poly.
○ Textures
Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats). Texture formats: Tif (if available), Png (all albedo, normal maps, height maps, and gloss/ao maps). Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss. Metalness/ao/gloss" (MAG) are saved as png textures with transparency.
○ Feedback
For questions follow the Unity forum thread or contact me via email: florianalexandru05@gmail.com