Cathedral Elements PBR game assets. The pillars and all pieces are modular and built to snap to the grid.
Five architecture elements that can be rotated and copied, plus four props such as statue, stand, barrel and potato sack.
The walls and pillars have both sides with mirrored textures, so these can be rotated and copied to easily create larger environments.
Metal-Roughness PBR workflow with 4K-2K resolution. Maya 2020.4 scene has StingrayPBS materials setup. Normals are in both y-+ formats, please choose one needed.
Unity Scene has Standard (Specular Setup) materials with textures. Texture sizes vary from 4K to 2K depending on the size of the objects. The floor tile can be tiled seamlessly.
Tri count is optimized for games and realtime applications.
Marmoset Toolbag 4 scene is rendered with ray tracing.