A Set of 19 smart master materials with high customization features for concrete/tile related material instances, featuring surface/roughness distortion, far-field normal map fall off, bump offset, and tessellation.Simply drag and drop your texture maps to the material instance, fine tune and finalize your materials at once!This package contains a set of 19 smart master materials with high customization features for general purpose material instances for mobile and PC/console game development. A total number of 11 custom material functions are also included.Master materials featuring: • Mobile master materials (Basic) • Low-end brand PC/console master materials (Advanced) • Hight map with bump offset feature for mid-end brand PC/console master materials (Height) • Height map with tessellation feature for high-end brand PC/console master materials (Tessellation)Additional functionalities featuring: • Texture distortion with independent UV • Far field normal map fall-off • Simple/advanced specular/roughness options Within each major blueprint type, master material structures are listed as follows: • DSRN: Diffuse, Specular, Roughness, Normal • _DSRNA: Diffuse, Specular, Roughness, Normal, Ambient Occlusion • _ DRN+S: Diffuse, Roughness, Normal, Specular simulated from the roughness map • _DRNA+S: Diffuse, Roughness, Normal, Ambient Occlusion, Specular simulated from the roughness map. • _One: Togglable Specular, Roughness, Ambient Occlusion, Height/Tessellation, distortion, normal fall-off all in ONE!Features: • 4 master materials for mobile application development (Basic) • 5 master materials for low-end PC/console development (Advanced_) • 5 master materials featured with height bump offset (Height_) • 5 master materials for high-end PC/console development (Tessellation_) • Texture distortion option can be toggled on/off • Simple/advanced grunge distribution selection • Simple/advanced specular selection • Simple/advanced roughness selection • Far field normal map fall-off (option) • One: the ultimate smart material, where specular, roughness, height/tessellation can be toggled on/off. • Specular texture/specular simulated from roughness selection.Number of Master Materials: 19Number of Material Functions: 11Number of Sample Textures: 8Number of Sample Material Instances: 19Folders Include: Level Content, Maps, Materials, Textures Supported Development Platforms: Android, iOS (Basic series only), Windows, Mac, PS4, Xbox OneSupport Target Build Platforms: Windows, Mac, PS4, Xbox One