A Set of 60 marble material instances created with master materials from Material Smart: Marble Series, featuring full texture map customization, color desaturation, normal fall-off, and far field texture scale options for PC/Mobile development. Before you buy, please check the optimization version: Optimized Marble Materials: same featured materials with less than half texture loading capacity, treading off its full texture map customization options.This package contains a set of 60 smart material instances with full customization. 30 advanced/basic material instances for each PC/Mobile application developments. All material instances are created based on master materials from Material Smart: Marble SeriesBasic material instances featuring: • BC, R, and N texture map options • Full UV optionsAdvanced material instances featuring: • BC, S, R, N, and AO texture map options • Full UV optionsAdditional functionalities featuring: • Color desaturation and distortion • Normal map fall-off at far field • Texture rescale at far-field • Simple/advanced S/R texture map options • Individual UV options for all secondary texture mapsFor more marble master materials, please check Material Smart: Marble Series Features: • 30 material instances for Mobile application development (Basic) • 30 material instances for mid-to-high end PC/console application development (Advanced) • 90 texture maps for Mobile material instances in 2048 resolution • 150 texture maps for PC/Console material instances in 4096 resolution • All texture maps replacement and fine-tune options • Color desaturation and distortion can be toggled on/off • Simple/advanced S/R map selection • Normal map fall-off at far field option can be toggled on/off • Texture rescale at far field can be fine-tuned and toggled on/off • Specular texture/specular simulated from roughness selectionNumber of Master Materials: 2Number of Material Functions: 8Number of Textures: 215Number of Material Instances: 60Documents: Source textures cite, and license can be found under the project folder at “Source Texture Cite & License”