Description:
This project is developed in Blender 3.4.0
Everything is textured and the lighting is baked for fast Eevee renders. All assets and materials work with Cycles as well.
This is an originally designed and modeled house.
No Ngons used.
Measurements:The model is built on a real-world scale.
Units of measurement are meters.
House dimensions X : 13,6 meters, Y : 14,7 meters, Z : 6,71 meters.
Polycount:
Whole scene by default;
Objects: 51
Verticles: 103,464
Edges: 188,612
Faces: 87,694
Triangles: 171,434
File format:
-BLEND (native)
Other formats;
-FBX
(except star sky and grass particles)
Textures and UV:
The project with all parts is completely UV-unwrapped.Some of them have been wrapped with Smart UV Project.You can see all the textures and UV maps on the preview images.Non-Overlapping model.
The model is fully textured with all materials applied.
All materials used (excepted some of small details) :
_Ambient Occlusion (some of them)_Color Map_Displacement_Metalness_Roughness_Displacement_Normal Bump
All textures are on PNG file :Building Coating : 4KMarble (for balcony grounds): 4KPanels: 4KPaving Stones: 4KRoofing Tiles: 4KGrass: 2K