This gazebo was designed to be easily integrated with ue4/ue5 with unreal ready .fbx file for import. Or it can be exported to other software/game engines via native .blend file.
Features:
Nanite Gazebo:199k vertices84k faces244k triangles
LOD Gazebo:
LOD0: 26000 Vertices, 19000 faces, 50000 trianglesLOD1: 9300 vertices, 2800 faces, 6500 trianglesLOD2: 972 vertices, 449 faces, 1157 triangles
(Bonus: in blend file with quarter gazebo there's also LOD3 and LOD4 low poly version of gazebo with single baked material. 66 and 24 triangles respectively. Single material slot.)
How to import LOD model in ue4/5: use file: Gazebo12by12Quarter.fbx
How to use LOD model: Place quarter gazebo in level, copy it and rotate with 90 degree increments until you have full gazebo.
How to set up materials:Create 3 new materials in ue4/5.In each material drag and drop albedo(diffuse), roughness and normal textures I provided. For brackets and bolts there's also metal texture.Connect them all appropriately.OR use Quixel megascans or your existing seamless materials from your scene such as wood materials for frame, metal or painted metal for bolts/brackets and painted/rusted/bare metal for roof.
How to import nanite version in ue5:use file: Gazebo12by12Nanite.fbx