
Detailed 3D model of a classical hall/ballroom. Suitable for high resolution close-ups. Real world scale. Cameras are placed at eye level (~1.65m / ~5'5'')
The model is fully textured with Hdri system. Hdri and cameras are included in the file.
All objects have names and are organized with layers according to type of object. The model is composed of different objects: walls, gate, door, window, etc. The model uses PBR texturing except for the chandelier and glass wich are Procedural.
Textures include diffuse, normals, roughness, gloss, displacement and bump maps, in PNG format and JPEG format.
Face and verts count: F.: 23.321.880 / V.: 24.035.494
WARNING: This 3D was modelled using a PC with an RTX 3060, 12th Gen Intel i7-12700KF with 64gb ram. A high-performance system is recommended.