Overview
This is a modular low-poly model of a temporary grandstand you can easily assemble into a big grandstand model as seen in the preview renders. (note: the grass and ground from the scene in the renders is not included. However, the grandstand is an example of what you can assamble using only this pack. Polycount in the pictures refers only to the grandstand.)
Details
The Model is very low poly so it is not made for closeups but rather for the backround or secondary decoration. It uses mainly Alpha Maps and Normal Maps to create detail and tiles highres textures, so it doesn´t completely fall apart in closeups. Due to the optimisation, it can be used in your game or VR-Project in Sport Stadiums, Racetracks, open air concerts etc. without any performance problems. I also included the high detail Models I used to bake the textures in the .blend file. It uses overlapping UVs to ensure good performance. This pack contains 4 modules in seperate collections which can be assembled very easily into any grandstand you need. With the textures it is also really easy to create new modules that work with the included ones.
Important! If you don´t use blender, the textures will not be applied when you load the model. You need to apply the textures manually by loading them from the included textures.zip file. This is very easy because the textures are named like the materials they should be assigned to. Unfortionately, I can only include my textures as a .zip file, this is a CGTrader limitation.
V2 changes
Content
How to use
First, if you don´t use Blender, apply the textures in the textures.zip file to the Materials. After that you can start building your grandstand. If you just want your grandstand to be on the ground level, use the modules Narrow Grandstand and Wide Grandstand. You can place as many as you want directly next to each other. When you have the size you want place a Railing_Side object at each side of your big grandstand. After that, if you want to add a higher level behind that you can use the modules Narrow Scaffolding and Wide Scaffolding and place them behind the corresponding Grandstand Module with the top of the stairs pointing towards the existing Grandstands. Then you can place another Grandstand Module on top of the Scaffolding module in accordance to its width. If you want to have a high Grandstand without one on the ground in front of it, you can switch the model Front2 with Front1 so there is no hole in the front.Finally, you need to make shure that Backface Culling is disabled in your rendering engine. Otherwise parts of the model will disappear depending on your viewing angle. If your rendering engine really behaves badly with the flat plane and you just want to make it look better you can try to solidify the railings and the scaffolding and bite the bullet of having a few more polygons.
Formats