Detailed 3d models, with PBR textures, easy to use with modern game engines, real-time or ray tracing renderers. These models are modular and this means that you can connect them and they will fit perfectly.
Contains: -Fence -Gate -Pillar -Pillar Corner
Real world scale:
Fence: Width - 3.05m Length - 3cm Height - 2.6m
Gate: Width - 3.19m Length - 10cm Height - 2.6m
Pillar: Width - 19cm Length - 7cm Height - 2.6m
Pillar Corner: Width - 13cm Length - 13cm Height - 2.6m
Optimized for real-time rendering: Fence - 812 polygons, Gate - 1482 polygons. Pillar - 14 polygons, Pillar Corner - 18 polygons.
2K detailed texture maps: -Base Color -Normal DirectX (for applications like Unreal Engine 4) -Normal OpenGL (for applications like Blender) -Opacity -Roughness -Metallic [Fence and pillars are using this same texture map]