3d model is low poly and game-ready. The model is only one section. To make the fence long or to make a corral, you need to duplicate the section and remove one post, then align with the previous section and rotate the beams so that they do not intersect, taking into account the AO shading map.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 601 x 149 x 31.9 cm.
Polygons - 670 /Triangles - 1340 /Vertices - 696
The model consists only of quadrangles.
Formats:
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (2048x2048 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit).
Optional Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit).
Optional Textures baked (Additional textures baked from a high poly model), (2048x2048 .PNG ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).
Rendered in Marmoset Toolbag 3.
Rendered in Blender Cycles - 1 image.