I first Created the Temple in 3Ds max as a low poly then Exported it to Zbrush and added all the details , then I exported it to Substance Painter to create the Material , Then I exported the material and the model to 3ds max to create a scene , The Files are Fully Functional on every 3d software. all the uploaded version are for the same model.
The model works great with Unreal Engine as you can see in the Video.
What's Included : High Poly Full zbrush file + Low Poly Fulll Zbrush file + full 3ds max Scene with cameras and Lighting + Substance Painter Material File + FBX and 3ds Versions of the model
-Buying this Allows you to edit it as you like and use it freely as you want.