Additional compatibility information:
This package is designed for these three render pipelines: HDRP ,URP and Built-in render pipelines. Materials are created with shader graphs that support HDRP, URP and Built-in pipelines. The package was uploaded as an HDRP file. You can import the URP and Built-in file in the package to use in your project.**
Description:
Dark Fantasy Church Environment with 186 Unique Meshes. Including all showcased and high-quality assets. With a good level of detail and optimized for Game Ready Projects.Creative Direction by Leartes Team, Environment made by talented Artist “Sergi Salas”If you want to populate your game environments or any Virtual Production levels, here is the pack that you can use to get high-quality visuals and well-optimized assets.
Technical details:
Features:
Material Variations For Some Assets
Texture Sizes:
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Average Poly Count: around 1K up to 48K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Altar, Candles, Chains, Coins, Skeleton Sculpture, Vase, Flags, Fire Torch, Bones etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Windows, Coloumns, Archs, Roofs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 186 Unique Meshes
Number of Materials: 40
Number of Textures: 130
Supported Development Platforms: All Platforms