Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, which allows for the use of this model in production rendering (such as 3ds max, Maya, Cinema4d, Blender, Vray/Corona/Cycles, and all other), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle.
This lighthouse model, with a cracked exterior and a textured stone base complemented by a slightly rusted metal railing, is perfect for rugged or coastal storytelling. It can enhance scenes in games, animations, or architectural visualizations that require a touch of realism and character. The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models are accurately unwrapped and have no overlapping UVs. All textures are 4096*4096 in size.
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