Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema 4D, Blender, V-Ray/Corona/Cycles and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle.
Ideal for scenes requiring detailed architectural elements, such as coastal simulations, historical visualizations, or fantasy environments. The cracked exterior and detailed lantern room give it a distinct, weathered look, perfect for close-up shots or integration into larger designs.
The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, suitable for any modern rendering engine. All models are accurately unwrapped with no overlapping UVs.
All textures are 4096*4096 in size.
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