A collection of 17 traditional moldings. 5 different 4k textures are included. All moldings are UV unwrapped and very few vertex. There is no subdivision surface modifier and the length of the molding is not subdivided to keep the poly count down. Each of these moldings is a traditional style and can be appended by name inside of collection in Blender. They are Astragel, Beak, Bevel, Bowtell, Cayetto, Chamfered, Cyme Recta, Cyme Reverse, FIllet Raised, Fillet SUnk, Hollow, Ovolo, Quirk, Scotia, Thumb, Thumbnail Bead, Torus. Textures are all 4k including Cherry Wood, Mahogany Wood, Patchy Cement, Red Oak Wood, Stucco. Each has an albedo, roughness, displacement and normal map. Make sure the texture folder and the file are in the same folder to work properly. The length of each molding is not subdivided but can be to create curves, etc. No bevel has been applied and if you want to use a subdivision surface it will not work, it is suggested that you apply a bevel modifier so you can use the subdivision surface modifier. Also the unwrapping is done in such a way that any 4k texture (square) will seamless repeat along the length when arrayed or duplicated.