Model of the interior of a church. Includes separate models for he end bit around the altar, a section of bay (which can be duplicated as node instances to make the nave as long as you like) and a spare pillar. Also the altar and an altar cross are included as individual models. In Daz the church should be scaled to about 958% in order to be proportionate with figures. The stained glass effect is achieved by applying a glass shader to the windows and setting the included images as the diffuse colour and the glossy colour.