This model is designed for real-time architecture visualization. It includes 3 LODs, PBR textures, lightmap UVs (128 min resolution), triangulated and quad version in FBX and OBJ format.
Quad:
LOD 0 - 10313 Faces, 10457 Vertices
LOD 1 - 8087 Faces, 8245 Vertices
LOD 2 - 4475 Faces, 4511 Vertices
Triangulated:LOD 0 - 19806 Faces, 10457 Vertices LOD 1 - 15418 Faces, 8245 VerticesLOD 2 - 8496 Faces, 4511 Vertices
Textures, all available in 4096 and 2048:Basecolor - gray paint, Basecolor - white paint, Normal - in Open GL (Y+) and Direct X (Y-) format, Roughness, Metallic and Ambient Occlusion
Additional Textures:UE4: Metallic, Roughness and AO packed into one MRAO - texture
Unity: Metallic texture with Smoothness in the alpha channel
For texture changes in Photoshop: Color ID for selection of different materials, raw Normal maps without material details