
Cartoon House
Polycount information: 3.347 Quads
0 Triangles 4.500 Vertex 6.700 Polygons in total
Native File Stage Workflow Blender 2.79
2 Area Lights & HDRI Environment (free HDR included)
Render Setup in CYCLES GPU - Principled BSDF Shader nodes.
Ambient Occlusion
Multi Element Model and Material
Scale:Sized based on an human mesh 1,80m tall
2,80m per floor more or less* (cartoon model isn't based on real architecture)
Hand painted textures as fixed bitmaps non-tiled
4 Elements in total
House element Single Uvwrap ( roof mesh, walls mesh, windows and other elements mesh) 4096x4096 Png Maps ( Difuse albedo, Normal Map, Specular map, Glossy Map).
Pine tree (1 leaf UV repeated mesh, Trunk) 2048x2048 TGA difuse map with alpha channel 2048x2048 Png maps (Normal Map, Specular Map, Glossy Map).
Fence Single block mesh repeated with overlaping and single texture 512x512 Png Maps (Difuse Albedo Map, Normal Map, Specular Map, Glossy Map).
Ground2048x2048 Png Maps (Difuse Albedo, Normal Map, Specular, Glossy).
All materials including Specular .TGA files with Glossy in Alpha Channel ( Unity 3d )