Game ready Byzantine church, exterior only, tried to make it as poly light as possible while having a good ammount of detail. The model is divided in 3 main parts (the main dome with the entrance, the sanctuarty and the bellfry) with a material with texture atlas of 4096*4096(diffuse, specular, normal and AO) for each. Then there are two materials for the little ledge outside with 2048*2048 textures. Included .fbx, .obj and unity package formats. If you notice anything that need to be fixed or revised please let us know! If asked we can create an Unreal Engine version of it. Also I'm using textures from www.texturehaven.com that is an awesome site and are provided for free so a ton of thanks to my tutor Rob Tuytel who is running this great project!