60 asphalt optimized material instances created based on master materials from Material Smart: Concrete Series, featuring texture loading capacity minimization, distortion, and normal far field fall-off for PC/Mobile development. Before you buy, please check the high custom version: Asphalt Materials: same featured materials with full texture maps customization, treading off its texture loading capacity.This package contains a set of 60 optimized material instances. 30 advanced/basic material instances for each PC/Mobile development. All material instances are created based on master materials from Material Smart: Concrete Series.
Basic material instances featuring: • N map options • BC and R maps are now replaced by Diffuse maps with Alpha channel • Full UV optionsAdvanced material instances featuring: • BC, and N map options • S, R, H, and AO maps are now replaced by Optimized maps with RGB and Alpha channels
• Full UV optionsAdditional functionalities featuring: • Texture distortion options • Normal map fall-off at far field option • Simple/advanced S/R texture map options • Individual UV options for all secondary texture mapsFor more asphalt master materials, please check Material Smart: Concrete SeriesFeatures: • 30 material instances for Mobile application development (Basic) • 30 material instances for mid-to-high end PC/console application development (Advanced) • 60 texture maps for Mobile material instances in 2048 resolution • 90 texture maps for PC/Console material instances in 4096 resolution • All texture maps replacement and fine-tune options • Secondary Texture Distortion option can be toggled on/off • Simple/advanced specular selection • Simple/advanced roughness selection • Normal map fall-off at far field option • Specular texture/specular simulated from roughness selection • Diffuse map channels: BC (RGB), R (Alpha) • Optimized map channels: S (R), R (G), AO (B), H (Alpha)Number of Master Materials: 2Number of Material Functions: 9Number of Textures: 155Number of Material Instances: 60Documents: Source textures cite and license can be found under the project folder at “Source Texture Cite & License”