Tower designed by me. This is version 2 of the project (update 13/12/22). The rooftop is modeled, in addition to the last 3 floors of the tower.See photo of the interior to learn more about the different rooms. This version 2 is optimized for a video game application, I have largely reduced the number of objects and polygons, and the tower is perfectly compatible with Unreal engine 5.1 (I also give the UE5 file).
The UV are unfolded, and the textures provided. The mesh photos you see are from version 1, the number has been greatly reduced in V2, no need for subdivision new. However I still leave this version if you want it (it is called V1).For those who know a little bit about 3D, I have largely optimized the collisions to free up computing power. The objects to be set in collision have a name that ends with -C. These are set up in the UE5 file that I give. There are only about ten of these objectsImportant detail, all the lights are not there in the original C4D file, I decided to place them directly on Unreal engine. However I give the IES files (the light profiles). Placing some lights by hand will take you about 15min. The 3D trees are not in the file because they are not from me, but they are free.
Creating a design from scratch takes way more time than reproducing an existing one. This is why prices are a bit higher than some other products. I spent a considerable amount of time on this project.The preview images were rendered with Cinema 4D R19 and Unreal Engine 5.1.The building has a fully textured, detailed design that allows for close-up renders.
Features:-High quality polygonal model-Models resolutions are optimized for polygon efficiency.-No Isolated vertices-No Overlapping Faces-No Overlapping vertices-UV Unfolded
-Model is fully textured with all materials applied.-Textures and materials are included - EXEPT for the Palms-No cleaning up necessaryjust drop your models into the scene and start rendering.-No special plugin needed to open scene.
Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry