This is a medieval Chandelier that I made for a dungeon game. It is a single mesh made up of triangles.
Candles have an emissive component as well as a glowing wick. The dungeon background is only for demo pics and is not included.
The textures are made in Substance Painter using Unity Metallic PBR which are exported in both 1024x1024 and 2048x2048 includes the following:albedo, metallic, ao, emissive and normal.
I also generated a basic PBR Metal/Rough set to make it more compatible and include the following:basecolor, metallic, roughness, ao, emissive and normal.