yungchuang
Daz Studio could do the rigging? What a big change. Honestly, this is the first time I hear about it. Five years ago, I used both Daz Studio and iClone. Both are good in real-time rendering, but neither of them is a modelling tool. So, the only choice for me is choosing between Maya and Blender. While Blender is free of charge, I choose Blender.
In addition, I preferred iClone to Daz because it is much easier to animate than Daz Studio, and the iRay rendering outperforms Daz at that time (2016). Then, I was invited by Reallusion for the iClone 7 enhancement engagement in 2017, and this made me get used to all its function until now.
For Blender, I used it until now because I get used to it for a long time, and it is open-source which has so many good addons.
Regarding the question on the textures. Yes, Blender used PNG /JPEG maps, and it has the same mechanism as Unreal Engine, which used nodes to collect all the maps and everything is then present as a blueprint In Blender.
The combination of Diffuse(Color), Metallic, Roughness(Glossiness), Normal (Bump), AO, displacement (Height), Opacity (Transparent), Glow (emission) maps set up the material shader for blender rendering.
The floor images I have shown in Blender are not realistic, because my computer power is not good, and it is not worth running an hour for a perfect rendering. So, I only used Evee rendering. But the rendering could be boosted significantly through Cycle rendering.
The Blender Cycles rendering engine is now used by the film industry. Netflix: Next-Gen, Spring, Aging 327, and Big Buck Bunny are good examples of solely used Blender for film creation. In contrast, Daz is only used as a blocking process (Draft) in the film industry.
However, my pipeline is completely different. I used Blender for hard surface modeling or hair creation, Zbrush for organic modeling, Marvelous designer for cloth creation, Substance Painter for texturing, and Blender also helping me to deal with the UV unwrapping, weight painting, rigging, and retopology work. Finally, I used Unreal Engine for game assets testing.
Yet, I bring everything back to iClone for animation, because iClone already link with Blender, Unreal Engine, Zbrush, substance painter, and DAZ. So, I could combine all the 3D tools together for my design.
To be highlighted, you could bring everything in DAZ to iClone just for one click.
If you have interest, please visit https://www.iclonecostumes.com. to see what you could achieve through my pipeline. You definitely could see the blood vein under the skin or the hair with some translucent glossy effect and physic movement.
Finally, thanks for your comments