block surface

block surface 3D model

Description

random rough block surfacecreated with QB64 basic code:

x = 1y = 1z = 1objnr = 10OPEN (c:\test\1.stl) FOR OUTPUT AS #1PRINT #1, " CLOSE #1OPEN (c:\test\1.stl) FOR OUTPUT AS #1objnr = 11b$ =solid Object" + RIGHT$(STR$(objnr), 2)PRINT #1, b$FOR x = 1 TO 80 STEP .7 FOR y = 1 TO 80 STEP .7

z = RND(1) * 3

a$ = a$ + facet normal 0 1 0 + CHR$(13) a$ = a$ + outer loop + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + " + STR$(y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(y) + + STR$(z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal 0 1 0+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal -0 -1 0+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(-1 + y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(-1 + y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(-1 + y) + + STR$(z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal 0 -1 0+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(-1 + y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(-1 + y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(-1 + y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal 0 0 -1+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(-1 + y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal 0 0 -1+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(-1 + y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(-1 + y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal 1 0 0+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(-1 + y) + + STR$(z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal 1 0 0+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(-1 + y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(-1 + y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal 0 -0 1+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(-1 + y) + + STR$(z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal 0 -0 1+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(-1 + y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(-1 + y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(x) + + STR$(y) + + STR$(z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal -1 0 0+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(-1 + y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet+ CHR$(13) a$ = a$ + facet normal -1 0 0+ CHR$(13) a$ = a$ + outer loop+ CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(-1 + y) + + STR$(-1 + z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(-1 + y) + + STR$(z) + CHR$(13) a$ = a$ + vertex + STR$(-1 + x) + + STR$(y) + + STR$(z) + CHR$(13) a$ = a$ + endloop+ CHR$(13) a$ = a$ + endfacet PRINT #1, a$ a$ ="

NEXTNEXTPRINT #1, endsolid Object + RIGHT$(STR$(objnr), 2)END

Item rating
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block surface
$4.00
 
Royalty Free License 
block surface
$4.00
 
Royalty Free License 
Response 100% in 0.1h

3D Model formats

Format limitations
  • 3D Manufacturing File (.3mf)220 KB
  • OBJ (.obj, .mtl)811 KB
  • glTF (.gltf, .glb)1.62 MB
  • Stereolithography (.stl)1.01 MB
  • Autodesk FBX (.fbx)268 KB

3D Model details

  • Publish date2020-01-23
  • Model ID#2245816
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry -
  • Polygons 0
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used
  • Ready for 3D Printing
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