This is a pillar model from ancient Persia. It was modeled for Esther 6's environments (see the youtube preview).It serves it's best purpose as a particle for the hundreds of pillars that needs to be placed.
It is designed to work with generated texture coordinates or global texture coordinates. You can subdivide the model, but it's best as a background piece that needs to be as low-res as possible.
Blend Features:
Blend Procedural (BONUS) Features:
OBJ, DAE, GLTF and FBX - Model and diffuse color - Do note some of these triangulate the model; DAE does not.
STL - Only the model itself.
Some example uses:
NOTE: Objects like these from Persia were highly detailed and a plenty. Please consider use some form of instancing, such as particles, to distribute these within a building - it's generally the most efficient way from a modeling standpoint and especially scene building.