Verification details of the FBX file
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
Old pipes - 2020_12 - Texture Set 1 - Low Poly Model || PBR
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Materials included in Blender. In order to work in cycles and EEVEE you need to assign all of the textures (different path).
No Third-party plug-ins used
Turntable of model rendered in Blender Cycles( worse quality for time improvement)
Renders of high poly version included.
Technical properties:
- Polygons = 15736 ,
- Vertices = 15954 ,
- Triangles = 30,648 .
Attached formats of an asset:
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.BLEND_ Blender 2.8( Properly exported),
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.FBX _Binary( Properly exported),
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.OBJ_ Wavefront( Properly exported) + .MTL _Material Template Library,
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.STL_ Stereolithography( Properly exported),
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.PLY_ Stanford( Properly exported),
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.ABC_ Alembic( Properly exported),
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.MDD _Lightwave Point Cache( Properly exported),
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.PC2 _Pointcache( Properly exported),
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.DAE _ Collada( Properly exported).
Bare in mind that pbr materials to work properly need proper lighting and material setup. If you have a problem just ask.
.ZIP file contains:
- Height Map 4096 x 4096 px .PNG 16bit
- Normal Map 4096 x 4096 px .PNG DirectX 16bit
- Normal Map 4096 x 4096 px .PNG OpenGL 16bit
- Glossiness Map 4096 x 4096 px .PNG 16bit
- BaseColor Map 4096 x 4096 px .PNG 16bit
- AmbientOcclusion Map 4096 x 40968 px .PNG 16bit
- Metalness Map 4096 x 4096 px .PNG 16bit
- Roughness Map 4096 x 4096 px .PNG 16bit
In the files high poly version included ( around 2kk faces) - .ZIP file
Model is positioned at the beginning of the coordinate system (0,0,0) [Blender 2.8] Scale = 1:1:1
Asset tested in:
- Unity Engine
- Unreal Engine 4 _ 4.2X
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Art by SurfaceMaestro