
Model made in Blender 2.79 and textured in the 2018 Substance Painter. Made from real scales, lightweight for games, UV's separated by materials. Separate model in 4 parts:
HouseLoft: Tris_10128 / Verts_6871 / 12 Materials
-WallsOutside
-WallsFirstFloor
-WallsSecondFloor
-Floor
-Ceiling
-WallsDetail
-RoofVertical
-RoofHorizontal
-Trough
-Stairs
-WoodParts
-DoorDJamb
Door: Tris_2266 / Verts_2702 / 3 Materials
-DoorJamb
-Door
-DoorHandle
Window: Tris_822 / Verts_656 / 2 Materials
-WindowJamb
-WindowGlass
WindowBT: Tris_194 / Verts_144 / 2 Materials
-WindowBJamb
-WindowBGlass
Regarding materials, all have 4k resolution in 3 texture maps: BaseColor, Normal and OcclusionRoughnessMetallic.
Window panes have Opacity.
I ask for constructive feedbacks that will assist me in personal development.
Thanks.