Our website uses cookies to collect statistical visitor data and track interaction with direct marketing communication / improve our website and improve your browsing experience. Please see our Cookie Notice for more information about cookies, data they collect, who may access them, and your rights. Learn more
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description
Textured in Substance Painter with PBR textures taken from ambientcg.com
Single material
Archive textures.zip contains 4K textures
glTF and glb contain 2K textures
Normal map is in OpenGL format
Orientation: -Z forward, Y up
The texture set consists of a base color, normal map, roughness, metallic and ambient occlusion.
Overlapped UV to increase texel density
Texel Density for wood parts: 19.4 (with 4K textures)
Texel Density for metal parts: 15 (with 4K textures)
The model consists of only 1333 vertices and 2256 triangles if you don't take into account the key model
Islands/shells of parts with metal textures are separated from islands/shells of parts with wood textures. Therefore, they can be easily edited separately in an image editor
The door leaf, frame, handles, internal lock and bolt are separate objects
The door leaf is 2 meters high, 80 cm wide and 4 centimeters thick
The lock has a hole for the key
If you notice strange decisions in the topology, then know that there were reasons for this.All ngons are correctly triangulated and do not affect the quality. Baking was performed on an already triangulated model.