Low Poly Door created using real life reference and images. This model uses PBR Textures.
This be used within any game engine, but was designed for Unreal Engine 4.
Model formats:
Textures (png);
-1x 4096 Diffuse Textures
**RMA Map Texture is Roughness, Metalness and Ambient Occlusion texture maps compressed into one file. They use the RGB channels of the image file, when setting up the map inputs you should link the channels to the right files. Green being Roughness, Blue being Metalness and Red being the Ambient Occlusion.