Padding on 4k texture - 16 px.
The model consists of 5 materials, this is - Main-Door, Main-Door-Mechanism, Main-Gargoyle, Gargoyle-Stand, Main-Obelisk
model content:
SM-Main-Door(1,2,3,4,5,6,7,8)
SM-Main-Door-Mechanism(1,2,3,4,5,6,7)
SM-Main-Gargoyle(1,2,3)
SM-Main-Gargoyle-Stand
SM-Main-Obelisk(1,2,3,4,5,6)
Archive - Main-Entrance-fbx - suitable for ue4 and unity (export fbx from blender)
Archive - Main-Entrance-ue4-texture(Png-4k-8bit) : Color(1,2,3,4,5,6,7), Emissive(1,2,3,4,5,6), Roughness, Normal, - Example of naming: (T-Main-Gargoyle-Stand-Emissive-2)
Archive - Main-Entrance-unity-texture(Tga-4k-8bit) : Albedo(1,2,3,4,5,6,7), Emissive(1,2,3,4,5,6), Normal, SpecularSmoothness, - Example of naming: (T-Main-Door-Mechanism-Albedo)
Archive - Main-Entrance-all-texture(Png-4k-8bit) : Color(1,2,3,4,5,6,7), Diffuse(1,2,3,4,5,6,7), Emissive(1,2,3,4,5,6), Roughness, Glossiness, Normal, - Example of naming: (T-Main-Obelisk-Roughness)
Archive - Main-Entrance-obj.rar
Main-Entrance-max-2013.max
Main-Entrance-blender.blend