Obstacles for game. Low Poly.
Formats [FBX-OBJ] - Includes model STL format.
Includes textures PBR [2048x2048]+[4096x4096] -(16bit.)
includes textures for unreal format [2048x2048]+[4096x4096] -(16bit.)
I models with multiple components are divided into groups, to give the possibility of rotating or moving the chosen component.
The photos and the Marmoset render were processed with 2048x2048 resolution materials.