Verification details of the FBX file
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
Stone chair_1- 2020_8 - Texture Set 1 - Low Poly Model || PBR
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Materials included in Blender. In order to work in cycles and EEVEE you need to assign all of the textures (different path).
There is only one side of model!
No Third-party plug-ins used
Turntable of model rendered in Blender Cycles( worse quality for time improvement)
Renders of high poly version included.
Technical properties:
- Polygons = 282 ,
- Vertices = 284 ,
- Triangles = 564 .
Attached formats of an asset:
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.BLEND_ Blender 2.8( Properly exported),
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.FBX _Binary( Properly exported),
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.OBJ_ Wavefront( Properly exported) + .MTL _Material Template Library,
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.STL_ Stereolithography( Properly exported),
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.PLY_ Stanford( Properly exported),
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.ABC_ Alembic( Properly exported),
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.MDD _Lightwave Point Cache( Properly exported),
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.PC2 _Pointcache( Properly exported),
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.DAE _ Collada( Properly exported).
Bare in mind that pbr materials to work properly need proper lighting and material setup. If you have a problem just ask.
.ZIP file contains:
- Height Map 2048 x 2048 px .PNG 16bit -not available here
- Normal Map 2048 x 2048 px .PNG DirectX 16bit
- Normal Map 2048 x 2048 px .PNG OpenGL 16bit
- Glossiness Map 2048 x 2048 px .PNG 16bit
- BaseColor Map 2048 x 2048 px .PNG 16bit
- AmbientOcclusion Map 2048 x 2048 px .PNG 16bit
- Metalness Map 2048 x 2048 px .PNG 16bit - not available here
- Roughness Map 2048 x 2048 px .PNG 16bit
In the files high poly version included ( around 0.5kk faces) - .ZIP file
Model is positioned at the beginning of the coordinate system (0,0,0) [Blender 2.8] Scale = 1:1:1
Asset tested in:
- Unity Engine
- Unreal Engine 4 _ 4.2X
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Art by SurfaceMaestro