Lamp originally modeled on Maya 22 and later ported to 3Ds Max,
Textures made in Adobe Photoshop and Substance Painter;
Renders of examples made in Vray and Marmoset;
total polycount:
7261 faces14129 tris
in the Max file there is a scene assembled to render.
if you need anything feel free to message me and i'll try to help.