Obstacles for game. Low Poly.
Formats [FBX-OBJ] - Includes each model STL format.
Each model 6 textures [1024x1024] + [2048x2048]-(8bit.)
I models with multiple components are divided into groups, to give the possibility of rotating or moving the chosen component.
The photos and the Marmoset render were processed with 2048x2048 resolution materials.