Hello it's me again, this time bringing a remake of one of my first scenes in blender, this time I used assets mostly modeled and configured for blender 100% made by me, the pipes present in the scene are made with geometry nodes from from a bezier curve, wonderful job by Ray_L6T on twitter, the footers I used a bezier curve too, I made sure to pay close attention to the uv mapping of the corners, the pebbles on the floor were distributed through the geometry node I created to act in a completely editable way , in addition to making your viewport super light, all blocks and textures will be compressed inside the .blend file, but I will also make available those that were modeled within the scene in a compressed folder, so will the materials, fogs and backgrounds not been made by photoshop, I used the volumetry method inside the blender, only the more detailed sky I did by photoshop because the hdri lost detail by the fog.The file contains:
The scene is native to Blender and configured for the Cycles renderer and the materials react well to evee, blender's native real-time renderer, but as always it is exported in several formats, collada.dae (sketchup), fbx, obj, mtl and stl.