Using a set of modules you can make a medieval castle or temple.
The project uses very flexible materials with the ability to change the base texture (for example, the texture of stone), thanks to which you can easily change the color and appearance of almost any asset.
Also, almost all objects are easily scaled without loss of texture quality.
Features:
Demo scene included.
All objects are modular.
Flexible materials that allow you to set the desired textures.
Number of Unique Meshes: 109
Collision: Yes - custom/automatically generated
**Vertex Count: **4 to 33 150 (ship)
LODs: Yes / automatically generated
Number of Materials and Material Instances: 39
Number of Textures: 111
Texture Resolutions: 512x512 to 4096x4096
Supported Development Platforms:
Windows: Yes
Mac: Yes