Hello This's a Low poly Model created using 3ds Max and ZBrush . Textured using Substance Painter 2 . The texteres were made using highpoly maps with a variation of masks and layers . Game prop for Unreal Engine 4 .Unity 5 .and other game engines Real World Scale The Object is in the center (0.0.0)
File Formats:
Max 2014 (native) 3ds obj fbx
Polys : 765 Verts : 777
All the Textures Formats Are TGA with Size 1024 x1024
Diffuse Normal Map ' Direct X ' Roughness Opacity Map Ambiant Occlusion for the Cloth
The Cloths textures and the Pillar are separated
The pictures Rendered using Substance Painter ' IRay '
Have Fun ^_^