Fantasy stone/marble pillar with detailing, great for usage in games and other realtime applications, such as VR, XR etc.
The product consists of a single low poly object of three combined meshes (top, bottom and column) with one combined non-overlapping UV map, which can be seen from the preview images from the included Maya scene.
The pillar consists of a total of 1200 faces (2380 tris), 2460 edges and 1262 vertices. The pillar consists mainly of quads, but has triangles in the center of the bottom and top bases for optimised performance. Note that in order to minimize the number of polygons, the top and base of the pillar does not have faces, and is meant to be covered or not seen.
The pillar model was created in Autodesk Maya and exported to fbx, obj and mtl formats. The textures were created in Substance Painter and exported for both Unity, Unreal Engine and PBR in 4096x4096 resolution in png format. In the product the following texture sets can be found:
If different colours of the piece is wanted, you can easily edit these textures - or contact me to request texture changes.
Please note that the Substance Painter rendering scene is NOT included in the product.
The previews above consist of:
If you have any questions or issues with the model, please contact me and I will help you as soon as possible :)