bronze candle holder with procedural textures created in blender. I have provided 3 files one is the blend file which is the native program used to model and create materials, I have also provided an obj file and an fbx file which is set at a subdivision level of 3.
model uses no triangles or ngons except for the top and bottom of the mesh.
the model has a poly count of 2670 if subdivision was set to 0, with subdivisions set to 3 poly count is at 171,582.
procedural textures are created with blender nodes and require no image textures and are fully customizable using nodes in blender, procedural textures were used for the whole model including the marble ball and the worn bronze texture used for the metal part of the model.
blend file is ready to render the same image as the first preview image.
preview images are all rendered using blender cycles using blender 2.79.