20 Scenes
72 independent objects. You can move, rotate and scale them separately
Rendered with V_Ray 3DS MAX 2021
20 3DS MAX FILES 2021 ( a file for each scene)
+OBJ, FBX files for each scene
PBR TEXTURES (BASE COLOR, HEIGHT, ROUGHNESS, NORMAL, METALNESS)
The average polycount by object is 12406 polygons but varies depending on the size and complexity of each object.
The objects were left in their natural equilibrium position after the fracture simulation was carried out. However, they can be rotated, moved and scaled to create other contexts.
Note: initially I thought of using only busts for this work, but during the process I started to use other types of sculpture, however the name bust ended up in all the scenes.