I modelled this sculpture in 2007 in 3ds Max 8. It is polygon model with MeshSmoth.
Vray material.2 maps: diffuse, reflection (specular)Zbrush was used for painting texture seams. I resaved the scene in 2013, 2016 3ds Max. Scene Gamma 1.0.obj, .fbx, .3ds - includedname was BRODD.