A ready-made game scene created in Substance Painter, Blender and configured in Unreal4. The scene consists of custom materials and textures that you can find in the files. The PBR textures of the normal map have the green channel turned out, take this into account when setting up the scene in Unrial or Marmoset. Textures are PNG from 1024x1024 - Albedo - Occlusion Roughness Mettalic - Normal - Emissive. Model development was done manually in some assets using overlaying and tiles. The number of polygons in the scene is 78,071 thousand triangles. Each scene asset can be used separately. Disassemble and assemble the stage. The size of the stage is matched to the character's playing area. The scene is set in Unreal 4.26. You can find the customized scene file in Unrial in the rar folder. The stage was set up through blueprints