DESCRIPTION

A ready-made game scene created in Substance Painter, Blender and configured in Unreal4. The scene consists of custom materials and textures that you can find in the files. The PBR textures of the normal map have the green channel turned out, take this into account when setting up the scene in Unrial or Marmoset. Textures are PNG from 1024x1024 - Albedo - Occlusion Roughness Mettalic - Normal - Emissive. Model development was done manually in some assets using overlaying and tiles. The number of polygons in the scene is 78,071 thousand triangles. Each scene asset can be used separately. Disassemble and assemble the stage. The size of the stage is matched to the character's playing area. The scene is set in Unreal 4.26. You can find the customized scene file in Unrial in the rar folder. The stage was set up through blueprints

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altar realism PBR Low-poly 3D model

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File formats
STL
Stereolithography<br />File Size: 130 MB
OBJ
OBJ | 2 files<br />File Size: 155 MB
FBX
Autodesk FBX<br />File Size: 53.4 MB
TBSCENE
Marmoset Toolbag<br />File Size: 11.6 KB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
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78071 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 76913 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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