This is a model of a Stop Light. Originally created with Blender 2.79 and textured using Substance Painter.
|| USAGE ||
This model is suitable for use in broadcast, advertising, design visualization, real-time, video game etc.
|| SPECS ||
This model contains 4 separate objects. This model contains 12070 polygons. This model contains Blender Cycles materials.
|| PRESENTATION IMAGES ||
All preview images are rendered with Blender Cycles Renderer. Product is ready to render. Render setup is included.
|| TEXTURES ||
Textures have 8 bits per channel.
Stop_Light_1D_AO.png 4096x4096. Stop_Light_1D_BaseColor.png 4096x4096. Stop_Light_1D_Emissive.png 4096x4096. Stop_Light_1D_Metallic.png 4096x4096. Stop_Light_1D_Normal.png 4096x4096 X+Y-Z+. Stop_Light_1D_Roughness.png 4096x4096.
Old_Depot.hdr 1024x512.
|| GENERAL ||
Model is built to real-world scale(the unit system is metric). No third-party renderer or plug-ins needed.
|| INSTRUCTIONS ||
Put the files and textures into the same folder and start rendering.
|| ADDITIONAL NOTES ||
Other file formats. May be needed to reassign textures and will not render like the preview images. -FBX -OBJ