This is a realistic plastic barrier model that was originally modeled in Autodesk 3Ds Max.This barrier asset for games.There are three models in this set. There are two variations of textures: the first includes the Metallic map for game engines:Color, Height, Metallic, Normal, Roughness.Second Glossiness map, for photorealistic (V-Ray, Mental Ray):Diffuse, Glossiness, Height, IOR, Normal, Reflection.There is a Substance Painter file in the distribution. With it, you can export textures in any resolution, for any renderer and game engine. In addition, this file helps you easily edit existing material change color etc.