Model of a medium sized high-rise building in post-apocalyptic and ruined style
The building is modeled in real world scale, the outside measures are 19mx19mx58m
The model is organized in three objects, they all have their origin point at the same place
All parts of the mesh are uv-unwrapped and refers to the delivered textures.
Additional to this, the detailed parts of the building are still divided up in their proper material slots,
if needed, its also easy to add and edit your own materials. The Color-ID-map (4K) can also be useful for this process.
The renders was done in blender 2.91 with cycles and the 6K-texture-sets.
Formats: blender 2.91 (native) / blender 2.79 / fbx / obj
Folder with texture maps in 2K - 4K - 6K
Folder with preview-pictures
All objects and textures have their own unique and logical name
The studio-setup is not included.